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Final Fantasy VII (ファイナルファンタジーVII, Fainaru Fantajī Sebun?) is a console role-playing game developed by Square (now Square Enix) and published by Sony Computer Entertainment as the seventh installment in the Final Fantasy series. It was released in 1997 for Sony's PlayStation and in 1998 for Microsoft's Windows-based personal computers. The game is the first in the series to use 3D computer graphics, featuring fully rendered characters on pre-rendered backgrounds.

Set in a dystopian world, Final Fantasy VII's story centers on the powerful megacorporation Shinra, which is draining the life of the planet to use as an energy source. Players follow a young mercenary named Cloud Strife, who joins with several others to stop Shinra. Later in the story, the main antagonist, Sephiroth, develops a plan to summon a meteor with the intention of injuring the planet to a point where it would gather massive amounts of its life force in one spot. This would allow Sephiroth to collect all the life force and gain control of all living beings.

Development of Final Fantasy VII began in 1994 and the game was originally only intended for the SNES, but it was later moved to the Nintendo 64. As the system's cartridges lacked space, Square decided to release the game for Sony's PlayStation instead. The music was scored by Final Fantasy veteran Nobuo Uematsu, while the series' long-time character designer, Yoshitaka Amano, was replaced by Tetsuya Nomura.

The game was a major critical and commercial success, and remains arguably the most popular title in the series. As of December 2005, Final Fantasy VII has sold more than 9.8 million copies worldwide, earning it the position of the best-selling Final Fantasy title and the second-best-selling PlayStation game of all-time. The ongoing popularity of the title led Square Enix to produce a series of sequels and prequels under the collective title Compilation of Final Fantasy VII.

Gameplay

Like previous installments of the Final Fantasy series, Final Fantasy VII consists of three basic gameplay modes: an overworld map, town and dungeon field maps, and a battle screen. The overworld map is a 3D model, featuring a scaled-down simplified version of the game's fictional world which the player navigates to travel between the game's locations. It is the first Final Fantasy game to have character models with fully-rendered polygons, rather than flat two-dimensional sprites. As with the preceding games in the series, the world map can be traversed by foot, chocobo (ostrich-like birds), airship, or submarine. On field maps, the game's three-dimensional playable characters are directed across realistically scaled environments, consisting of 2D pre-rendered backgrounds which represent locations such as towns or forests. The battle screen is a 3D representation of an area, such as a building's interior or open grassland, in which the player commands the game's characters in battles against CPU-controlled enemies through a menu-driven interface. While characters are super deformed on maps, the character models are more realistic and normal-scaled in combat.

Initially, the player is restricted to explore the city of Midgar, but as the game progresses, the entire world becomes accessible to the player. Progression through the game's storyline is largely developed by way of scripted sequences, although pre-rendered cinematic cut scenes sometimes also advance the story.

A battle in Final Fantasy VII

Combat

During its turn-based battle sequences, the game uses the same "Active Time Battle" (ATB) system designed by Hiroyuki Itō and first featured in Final Fantasy IV. Unlike previous games in the series, which allow 4-5 playable characters to participate in battle, Final Fantasy VII allows only three characters to be in the party at any time.

Final Fantasy VII's skill system is built around the use of materia, magical orbs that are placed in special slots on weapons and armor, allowing players to customize their characters' access to magic spells, summons, and special abilities. Certain materia also make the characters physically weaker. In addition to their individual attributes, materia can be used together in a fixed number of ways to enhance their effects or produce other abilities.

A modified form of Final Fantasy VI's "Desperation Attacks" appears in Final Fantasy VII as the "Limit Break". Every playable character has a bar that gradually fills up when they suffer damage in battle. When the bar is completely filled, the character is able to unleash his or her Limit Break, a special attack which generally inflicts significantly more damage on enemies than normal attacks, or otherwise aids the party in battle. Unlike materia, which any character could use, each character has their own unique Limit Breaks. In addition, elaborately animated summon spells were incorporated in the game, and are also present in future games in the series.

Plot

Setting

The game's setting follows in the footsteps of Final Fantasy VI by presenting a world with considerably more advanced technology than the first five games in the series. Overall, the game's technology and society approximates that of near-future science fiction. The world of Final Fantasy VII, retroactively named "Gaia" but referred to in the game as "The Planet", is composed of three main land masses. The eastern continent features the city of Midgar, an industrial metropolis that serves as the headquarters of the Shinra Electric Power Company, a ruthless megacorporation operating as the de facto world government. Other locations on the continent are Junon, Shinra's major military base; Fort Condor, a huge fort with a condor covering up a Mako reactor on top of it; a chocobo ranch; and Kalm, a small town inspired by medieval Europe.

The western continent features most of the accessible areas, which include the Gold Saucer, an amusement park; Costa Del Sol, a seaside resort; Nibelheim, a town residing at the base of Mt. Nibel; Rocket Town, the location of Shinra's failed rocket launch; Wutai, a village inspired by pre-modern Japan and China; and a settlement called Cosmo Canyon. The tribe inhabiting Cosmo Canyon emphasize living in harmony with nature and dedicating causes to the planet's well-being. Their settlement features an observatory and serves as a research facility for those who wish to participate in a philosophy known as the "Study of Planet Life", a lifestyle that encourages deference for nature and teaches that the planet has a life of its own. The northernmost continent is a heavily glaciated wasteland, and its few settlements include an excavation site; a ski resort; the mythical "City of the Ancients"; and the Northern Crater, where the game's climax takes place. There are also underwater locations accessible via submarine, such as the sunken plane transporter, Gelnika.

Characters

Tetsuya Nomura's designs of the main playable characters in Final Fantasy VII

The nine main playable characters in Final Fantasy VII are Cloud Strife, an unsociable mercenary who claims to be a former 1st Class member of Shinra's SOLDIER unit; Aeris Gainsborough, a flower merchant who has been pursued by the villainous group Turks since childhood; Tifa Lockhart, a martial artist and childhood friend of Cloud's; Barret Wallace, the leader of the anti-Shinra rebel group AVALANCHE; Red XIII, a wise lion-like creature who was experimented on by Shinra scientists; Yuffie Kisaragi, a young materia thief and a skillful ninja; Cid Highwind, a pilot whose dreams of being the first man in outer space were crushed; Cait Sith, a fortune-telling robotic cat who rides an animated moogle doll; and Vincent Valentine, a former member of Shinra's Turks unit who was killed and brought back to life as an immortal. The game's main antagonist is Sephiroth, a former member of SOLDIER who reappears several years after disappearing in a battle in which he was concluded to have died.

The game's character designer, Tetsuya Nomura, has expressed that Final Fantasy VII was hindered by graphical limitations, and as such his designs were very plain in comparison to his real style. Cloud's original design of slicked back black hair with no spikes was intended to serve as a contrast to Sephiroth's long, flowing silver hair. Nomura feared that such masculinity could prove to be unpopular with fans, and therefore he changed Cloud's design to feature a shock of spiky, bright blond hair. Vincent's character developed from horror researcher to detective, then to chemist, and finally to the figure of a former Turk with a tragic past. Nomura has indicated that Cid Highwind's fighting style resembles that of a Dragon Knight, a character class which was chosen because his last name is the same as that of two previous Dragon Knights featured in the Final Fantasy series, Ricard Highwind of Final Fantasy II and Kain Highwind of Final Fantasy IV.

Due to their popularity, several characters from Final Fantasy VII have made cameo appearances in o

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